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Grand truck simulator volvo skins
Grand truck simulator volvo skins







grand truck simulator volvo skins
  1. GRAND TRUCK SIMULATOR VOLVO SKINS SKIN
  2. GRAND TRUCK SIMULATOR VOLVO SKINS ZIP
  3. GRAND TRUCK SIMULATOR VOLVO SKINS FREE

Look for a drop-down box that says 'archive format' (it should be directly below the naming box). Select all three folders, right click on them, find the '7 zip' or 'WinRAR' tab, then hit 'add to archive'. You are now ready to compress your three folders (vehicle, def, and material) into a. mat file should be in place and properly configured. DDS files (this is what you did during the. tobj files should be set up, in place, and linked to your. sii file should be in place and configured, both of your. Once you have entered your folder path, go to File > Save as, and save it as paintjob_style13.tobj, in the same folder as your paintjob_style13.dds ( material\ui\accessory).īoth of your. This time, in the box that says, "Enter the path and file name," you should enter the path of the Icon DDS that you made in the previous section. Now, go to File > Open once more, and select your second template: paintjob_style13.tobj. Your folder path should be įrom there, simply go to FIle > Save as, and save as paintjob_013.tobj, in the same folder as the paintjob_013.dds ( vehicle\truck\upgrade\paintjob).

GRAND TRUCK SIMULATOR VOLVO SKINS SKIN

DDS skin file that we made in the earlier section. Then, in the box that says, "Enter the path and file name," enter the path of the. Select the first template, paintjob_013.tobj. Extract the two templates to a temporary folder you're about to edit them. There should be two templates: one named paintjob_013.tobj and one named paintjob_style13.tobj. tobj files, you'll need the program linked in the beginning of the article. DDS capable image editor, create a new image that is around 290x70, then export it as paintjob_style13.dds when finished designing it.Īfter that, simply move your paintjob_style13.dds file to the accessory folder in material/ui/accessory.

GRAND TRUCK SIMULATOR VOLVO SKINS FREE

If that doesn't interest you, feel free to skip the next section. sii file (the one you just finished editing, titled style13.sii) into your newly created paint_job folder. Now open the folder you just created, and create a new folder titled paint_job (regardless of which truck you're editing). Since your editing a Volvo, the new folder path is. The name you want to give that folder is dependent on the brand of the truck you're editing, here is a table showing you what to name it based on the brand: Instead, create another folder inside of. When finished, open your previously created folder, but don't put your. sii file on a truck other than a Volvo, locate the line and replace the with the following, depending on the truck you'd like to use:

grand truck simulator volvo skins

sii using the above text, without giving each line a tab of indentation.įeel free to edit the name, price, or unlock level. Note: In the actual file, each line between the second '' should have 1 tab of indentation. Paint_job_mask: "/vehicle/truck/upgrade/paintjob/paintjob_013.tobj" Upon doing so, you will see the following:Īccessory_paint_job_data : _job You can open the file with a text editor. sii file, a template is available that you can use on Volvo skins. Now move the paintjob_013.dds that you just saved to vehicle/truck/upgrade/paintjob (that you created earlier). DDS named paintjob_013 (In Gimp, File>Export>paintjob_013.dds). Once you've finished editing the template, export it as a. DDS capable editor (such as Gimp or Photoshop, as discussed earlier). Take the template you want to edit, and open it in a. If it's not obvious from here, simply select the template belonging to the truck you want to skin. Now that you have the folders set up, you can begin creating our skin. Each folder should be set up as listed above ( material should contain ui, which should contain accessory, for example). You should now have 3 folders: vehicle, def, and material. This is where you will put the skin icon (the image that shows up on the sprayshop screen, above the price of the paint job), you will also be putting your. It's a text file, think of it as a config file for your skin.

grand truck simulator volvo skins grand truck simulator volvo skins

Once you create a skin, you will be putting it inside the paintjob folder that we just created. The paths will be linked for you to follow, and you simply create the folders inside of each other in that order. Next, you're going to create 3 sets of folders, each with folders of their own inside.

GRAND TRUCK SIMULATOR VOLVO SKINS ZIP

You're also going to need 7 zip or WinRAR, if you don't already have either one of them. tobj editor (to use the one I've linked, simply extract the. Gimp (free) + a DDS plugin is recommended (if you're on Windows, grab the second attachment, it's a. DDS format, so you're going to need a capable editor. Reason: Possible inaccurate informationįirst things first, you're going to need a couple of programs.You can help Truck Simulator Wiki by re-organizing parts of the article, checking grammar / spelling, and doing other helpful things to correct the article.









Grand truck simulator volvo skins